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Heroes & Legends Conquerors of Kolhar is a fantasy based casual Roleplaying game with Strategy elements. The game is currently set to launch this Thursday, August 21st on Steam, Gamersgate, the Mac App store and even our own Phoenix Online Studios Store.
To celebrate the game’s launch we have prepared several gaming goodies for you. If you purchase Heroes & Legends, in addition to the game itself you will also receive:
The Monster Book, a bestiary containing the game’s base enemy types including their bios, enemy type, stat bonuses and special abilities



You will also receive a set of printable, glamor cards, showing off the in-game characters.



Finally, we have The Kolhar Compendium, the official Heroes & Legends: Conquerors of Kolhar booklet. It provides players with tips, hints and other info on how to beat the game, all of it spoiler-free. Best of all, The Kolhar Compendium is completely free!


Click here to download The Kolhar Compendium

We can’t wait to share all the extras and content with you, luckily, we won’t have to wait long as Heroes & Legends launches tomorrow! Then you can face the hordes of Kolhar armed with all this extra knowledge.
Gonçalo GonçalvesSocial Media AssociatePhoenix Online Studios

Heroes & Legends Conquerors of Kolhar is a fantasy based casual Roleplaying game with Strategy elements. The game is currently set to launch this Thursday, August 21st on Steam, Gamersgate, the Mac App store and even our own Phoenix Online Studios Store.

To celebrate the game’s launch we have prepared several gaming goodies for you. If you purchase Heroes & Legends, in addition to the game itself you will also receive:

The Monster Book, a bestiary containing the game’s base enemy types including their bios, enemy type, stat bonuses and special abilities

You will also receive a set of printable, glamor cards, showing off the in-game characters.

Finally, we have The Kolhar Compendium, the official Heroes & Legends: Conquerors of Kolhar booklet. It provides players with tips, hints and other info on how to beat the game, all of it spoiler-free. Best of all, The Kolhar Compendium is completely free!

Click here to download The Kolhar Compendium

We can’t wait to share all the extras and content with you, luckily, we won’t have to wait long as Heroes & Legends launches tomorrow! Then you can face the hordes of Kolhar armed with all this extra knowledge.

image
Gonçalo Gonçalves
Social Media Associate
Phoenix Online Studios

#Nostalgia - KingsQuest
Last week we looked at the Master System Port of the original King’s Quest, today we bring you a much more ambitious project. Launched in 1991 and developed by Sierra, King’s Quest V for the NES is quite possibly the most unique game in the company’s library. The original MS-Dos version of King’s Quest V pushed the limit of what computers could handle at the time, featuring beautiful hand-painted backgrounds, a huge diverse world, voice-acting and more.


The famous Poisonous Snake scene. Left is the NES, Right for the PC version

The NES’ limited hardware capabilities took their toll as the overall game has lost a lot of its original charm. With that said, many gamers enjoy this version as it provides gives us an idea of what the series may have looked like had it been launched on consoles.
Gonçalo GonçalvesSocial Media AssociatePhoenix Online Studios

#Nostalgia - KingsQuest

Last week we looked at the Master System Port of the original King’s Quest, today we bring you a much more ambitious project. Launched in 1991 and developed by Sierra, King’s Quest V for the NES is quite possibly the most unique game in the company’s library. The original MS-Dos version of King’s Quest V pushed the limit of what computers could handle at the time, featuring beautiful hand-painted backgrounds, a huge diverse world, voice-acting and more.

The famous Poisonous Snake scene. Left is the NES, Right for the PC version

The NES’ limited hardware capabilities took their toll as the overall game has lost a lot of its original charm. With that said, many gamers enjoy this version as it provides gives us an idea of what the series may have looked like had it been launched on consoles.

image
Gonçalo Gonçalves
Social Media Associate
Phoenix Online Studios

August 21st is only 2 days away now, this is the big day in which Phoenix Online Publishing launches the indie casual fantasy RPG game, Heroes & Legends: Conquerors of Kolhar.
The game will be available on Steam, Gamersgate and of course, our own Phoenix Store.




Heroes & Legends blends role-playing with strategy and features an assortment of randomized quests, events and over 100 enemies to face. Players will lead the party throughout the world of Kolhar, carving their way through hordes of demons, undead and monsters in their quest to stop a great evil from making its grand return.
Gonçalo GonçalvesSocial Media AssociatePhoenix Online Studios

August 21st is only 2 days away now, this is the big day in which Phoenix Online Publishing launches the indie casual fantasy RPG game, Heroes & Legends: Conquerors of Kolhar.

The game will be available on Steam, Gamersgate and of course, our own Phoenix Store.

Heroes & Legends blends role-playing with strategy and features an assortment of randomized quests, events and over 100 enemies to face. Players will lead the party throughout the world of Kolhar, carving their way through hordes of demons, undead and monsters in their quest to stop a great evil from making its grand return.

image
Gonçalo Gonçalves
Social Media Associate
Phoenix Online Studios

Over the past weeks we’ve been analyzing Cuve Games’ upcoming casual Fantasy RPG, Heroes & Legends: Conquerors of Kolhar. Today we would like to list all of these entries in an easy to use repository.



The Gameplay

An overview at the gameplay in Heroes & Legends. Here we discuss the combat, skills and the crafting system. We also check the leveling  system and how stats work.














The Enemies

Heroes & Legends features over 100 different enemies which are divided into four base types. Though there are variations on these, this entry will help players recognize what type of foe they are facing and how to best prepare against them.









 



The Main Heroes

Creating a trifecta of defense, offense and magic, these heroes form the basic party structure and the perfect introduction to the game’s combat system. 










Additional Heroes

As the story progresses new characters are added to the party which feature their own set of versatile skills. These include Tysha, who can charm enemies and Jamon, a Grenk who join your party and fights against his own people.






Heroes & Legends launches on August 21st. With a strong focus on combat and randomized events, this fantasy RPG will have challenge even the most experienced player.
Gonçalo GonçalvesSocial Media AssociatePhoenix Online Studios

Over the past weeks we’ve been analyzing Cuve Games’ upcoming casual Fantasy RPG, Heroes & Legends: Conquerors of Kolhar. Today we would like to list all of these entries in an easy to use repository.


image



The Gameplay

An overview at the gameplay in Heroes & Legends. Here we discuss the combat, skills and the crafting system. We also check the leveling  system and how stats work.








image

The Enemies

Heroes & Legends features over 100 different enemies which are divided into four base types. Though there are variations on these, this entry will help players recognize what type of foe they are facing and how to best prepare against them.


 

image

The Main Heroes

Creating a trifecta of defense, offense and magic, these heroes form the basic party structure and the perfect introduction to the game’s combat system.








image

Additional Heroes

As the story progresses new characters are added to the party which feature their own set of versatile skills. These include Tysha, who can charm enemies and Jamon, a Grenk who join your party and fights against his own people.








Heroes & Legends launches on August 21st. With a strong focus on combat and randomized events, this fantasy RPG will have challenge even the most experienced player.

image
Gonçalo Gonçalves
Social Media Associate
Phoenix Online Studios

freekeyfridays

Week 53 Raffle

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Week 54 of the Free Key Fridays raffle is up, bringing you three new indie games. 

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I Shall Remain is an Action Role-playing with Survival aspects game developed by Scorpius Games. Situated in an alternate history at the end of the Second World War, when Nazis managed to release a deadly virus over US territory, the game tells the story of two brothers and their intricate relation with the apocalyptic world rising in the leftovers of the Z0M81 Pandemic ravage. The player is invited to take the lead and discover the truth about the infection and the future of the human race.

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Traffic craze is a mobile puzzle game where you must control the traffic to prevent accidents.

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The Bridge is a 2D logic puzzle game that forces the player to reevaluate their preconceptions of physics and perspective. It is Isaac Newton meets M. C. Escher. Manipulate gravity to redefine the ceiling as the floor while venturing through impossible architectures. Explore increasingly difficult worlds, each uniquely detailed and designed to leave the player with a pronounced sense of intellectual accomplishment. The Bridge exemplifies games as an art form, with beautifully hand-drawn art in the style of a black-and-white lithograph.

That’s it for this week, feel free to participate the Free Key Friday raffle. You could be one of the lucky winners.

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Gonçalo Gonçalves
Social Media Associate
Phoenix Online Studios

Every year Germany hosts one of the largest videogame trade shows in Europe. Last year alone it received over 300,000 visitors with many gaming announcements being revealed throughout its run.
Our very own César Bittar and Vitek Goyel are already there representing Phoenix Online Studios. The team will be promoting the Phoenix line-up as well as meeting up with gaming media and fellow gamers alike.

If you’re attending this year’s Gamescom, be sure to look for us as we’ll be presenting Heroes & Legends: Conquerors of Kolhar, Cognition: An Erica Reed Thriller - Game Of The Year Edition, Quest For Infamy and of course, the 20th Anniversary Edition of Gabriel Knight.

Gabriel Knight: 20th Anniversary Edition is a remake of the classic Sierra On-Line adventure game, Gabriel Knight: Sins of the Fathers. The project is being helmed by series creator Jane Jensen while its soundtrack is being remastered by the original composer, Robert Holmes. To celebrate the Phoenix trip to Gamescom, we have new screenshots and even a completely new trailer which can be seen below.



Gamescom has always been the mecca of adventure gaming and this year promises to be no different. This is the place to be if you’re interested in Activision’s coming announcements regarding the resurrection of Sierra On-Line. We are looking forward to learn and share the exciting news that will no doubt be coming soon.
Gonçalo GonçalvesSocial Media AssociatePhoenix Online Studios

Every year Germany hosts one of the largest videogame trade shows in Europe. Last year alone it received over 300,000 visitors with many gaming announcements being revealed throughout its run.

Our very own César Bittar and Vitek Goyel are already there representing Phoenix Online Studios. The team will be promoting the Phoenix line-up as well as meeting up with gaming media and fellow gamers alike.

If you’re attending this year’s Gamescom, be sure to look for us as we’ll be presenting Heroes & Legends: Conquerors of Kolhar, Cognition: An Erica Reed Thriller - Game Of The Year Edition, Quest For Infamy and of course, the 20th Anniversary Edition of Gabriel Knight.

Gabriel Knight: 20th Anniversary Edition is a remake of the classic Sierra On-Line adventure game, Gabriel Knight: Sins of the Fathers. The project is being helmed by series creator Jane Jensen while its soundtrack is being remastered by the original composer, Robert Holmes. To celebrate the Phoenix trip to Gamescom, we have new screenshots and even a completely new trailer which can be seen below.

Gamescom has always been the mecca of adventure gaming and this year promises to be no different. This is the place to be if you’re interested in Activision’s coming announcements regarding the resurrection of Sierra On-Line. We are looking forward to learn and share the exciting news that will no doubt be coming soon.

image
Gonçalo Gonçalves
Social Media Associate
Phoenix Online Studios

Quest for Infamy's response on Steam has been amazing. From screenshots and reviews to videos and guides there’s a little bit of everything for everyone.
One of the more popular items are without a doubt Quest For Infamy's Steam Trading Cards. Each card represents a location Roehm will visit in his quest, including the foreboding graveyard, the elegant Port City of Tyr and more.
There are a total of eight cards to collect with backgrounds, badges and emoticons as rewards for those that do. The quest to acquire all Quest For Infamy themed Steam items will prove to be a rewarding challenge for those who try.

Gonçalo GonçalvesSocial Media AssociatePhoenix Online Studios

Quest for Infamy's response on Steam has been amazing. From screenshots and reviews to videos and guides there’s a little bit of everything for everyone.

One of the more popular items are without a doubt Quest For Infamy's Steam Trading Cards. Each card represents a location Roehm will visit in his quest, including the foreboding graveyard, the elegant Port City of Tyr and more.

There are a total of eight cards to collect with backgrounds, badges and emoticons as rewards for those that do. The quest to acquire all Quest For Infamy themed Steam items will prove to be a rewarding challenge for those who try.

image
Gonçalo Gonçalves
Social Media Associate
Phoenix Online Studios

For the next seven days, Cognition: An Erica Reed Thriller will be 75% off over at Bundle Stars. It even comes with all the GOTY material and is redeemable on Steam.
There’s more though, Malachi Rector will also be joining Erica as Moebius: Empire Rising is 50% off as well! That’s a total of two games redeemable on steam with a massive discount.
Gonçalo GonçalvesSocial Media AssociatePhoenix Online Studios

For the next seven days, Cognition: An Erica Reed Thriller will be 75% off over at Bundle Stars. It even comes with all the GOTY material and is redeemable on Steam.

There’s more though, Malachi Rector will also be joining Erica as Moebius: Empire Rising is 50% off as well! That’s a total of two games redeemable on steam with a massive discount.

image
Gonçalo Gonçalves
Social Media Associate
Phoenix Online Studios




It is often easy to overlook all the work, time and dedication developers invest into producing a game when we play it. Sometimes the story of the project is almost as epic as the names of those behind it. Quest for Infamy becomes the culmination of a labor of love by a group of indies with a lot of respect for Sierra, and the utmost talent to revive the best of adventure game nostalgia. 


From left to right: Quest for Infamy composer, James Muvale, Steven Alexander and Steve Patrick, the voice of Roehm.


One of the group’s co-founders is Steven Alexander, who is Infamous Quests’ most known and lovable members of the adventure community. His passion drove him to consider developing a King’s Quest and Space Quest. During this process he met Shawn Mills and both got a talented team by the name of ‘Infamous Adventures’, in honor of their would-be Quest For Glory fan spin-off the project.
Today, Steven Alexander is the writer, director and producer behind Quest For Infamy, but back in 2002 he was a musician who had recently rediscovered his love and passion for adventure games. Having grown up playing Sierra games, Steven quickly plays through them all and discovers the Tierra remakes of King’s Quest I and II. Browsing the Tierra forums, he met a fellow Sierra gamer, Shawn Mills. 
Shawn had grown up playing Sierra games and for a long time he had been carrying the idea of creating a Quest For Glory fan-game. It would be set in the same setting and location as the first game in the series, but this time you’d play as the villain.


Infamous Quests Co-founder, Shawn Mills

The idea involved the creation of a massive game with sandbox-like properties to it. It could be described as GTA meets Quest For Glory with the added bonus of playing as a character of dubious morality. The two quickly began working online on their project and created a small demo, which consisted of only one room and a cutscene. It was at that time the pair realized they did not have the skill to create full-fledged game yet.
The group realized they needed to gain the experience and expertise necessary to tackle a project like this. Using the free engine “Adventure Game Studio”, started a smaller project of remaking King’s Quest III which can be downloaded for free. 
All this took place while was Steven waited for a transplant, he had suffered from a Kidney failure and his health was deteriorating fast. Eventually the surgery was scheduled as he received his father’s kidney. Unfortunately there were complications; his kidney and bladder were damaged by the procedure, Steven spent the following two months recovering in a hospital. Despite his health being at its worst, his passion towards his work continued.


Infamous Quests Founders Shawn Mills and Steven Alexander

Feeling they still weren’t ready to completely create a new game from scratch the two had begun working on a new project in secret, a remake of the classic adventure game, Space Quest II. In the following years work progressed steadily, but when the project was nearing its end in 2011 Steven’s health had gotten progressively worse. Not knowing if he would survive to see the project’s completion, he shared with his wife all of the Infamous Adventures passwords, notes and design documents hoping the project would continue without him. Luckily, later that very same year they had found a compatible kidney, saving his life. With the team working in full force, they were able to complete their second title, Space Quest II.
Now that Infamous Adventures had two remakes under their belt, the team finally started making plans for their own original title, Quest for Infamy. Inspired by the original vision Shawn and Steven shared, they became now Infamous Quests, and set out to create their own spin on the Quest For Glory series. 
However, a project like this would require more time and dedication than any of the previous games, so, inspired by the successful Cognition Kickstarter campaign, the team looked to crowdfunding to make their dream a reality. So Infamous Adventures became Infamous Quests and launched a Kickstarter campaign to fund their upcoming project. 



Quest For Infamy: The World is your oyster!

The kickstarter campaign brought in over twice as much as the team originally asked. This allowed Infamous Quests to add more content and create a bigger world for our anti-hero Roehm to explore. Creating a game from scratch, designing all the puzzles, art, world and logic is a massive undertaking, even with the successful Kickstarter, the team was still on a very restrictive budget. Nonetheless, they worked hard for two years in hopes to complete their most important project to date.
This became the team’s first commercial project and on July 10th 2014 it would finally be available for all adventure gaming fans. Received with plenty positive feedback from both the community and editorials, the future looks bright for Quest For Infamy talent.
Gonçalo GonçalvesSocial Media AssociatePhoenix Online Studios

It is often easy to overlook all the work, time and dedication developers invest into producing a game when we play it. Sometimes the story of the project is almost as epic as the names of those behind it. Quest for Infamy becomes the culmination of a labor of love by a group of indies with a lot of respect for Sierra, and the utmost talent to revive the best of adventure game nostalgia.

From left to right: Quest for Infamy composer, James Muvale, Steven Alexander and Steve Patrick, the voice of Roehm.

One of the group’s co-founders is Steven Alexander, who is Infamous Quests’ most known and lovable members of the adventure community. His passion drove him to consider developing a King’s Quest and Space Quest. During this process he met Shawn Mills and both got a talented team by the name of ‘Infamous Adventures’, in honor of their would-be Quest For Glory fan spin-off the project.

Today, Steven Alexander is the writer, director and producer behind Quest For Infamy, but back in 2002 he was a musician who had recently rediscovered his love and passion for adventure games. Having grown up playing Sierra games, Steven quickly plays through them all and discovers the Tierra remakes of King’s Quest I and II. Browsing the Tierra forums, he met a fellow Sierra gamer, Shawn Mills.

Shawn had grown up playing Sierra games and for a long time he had been carrying the idea of creating a Quest For Glory fan-game. It would be set in the same setting and location as the first game in the series, but this time you’d play as the villain.

Infamous Quests Co-founder, Shawn Mills

The idea involved the creation of a massive game with sandbox-like properties to it. It could be described as GTA meets Quest For Glory with the added bonus of playing as a character of dubious morality. The two quickly began working online on their project and created a small demo, which consisted of only one room and a cutscene. It was at that time the pair realized they did not have the skill to create full-fledged game yet.

The group realized they needed to gain the experience and expertise necessary to tackle a project like this. Using the free engine “Adventure Game Studio”, started a smaller project of remaking King’s Quest III which can be downloaded for free.

All this took place while was Steven waited for a transplant, he had suffered from a Kidney failure and his health was deteriorating fast. Eventually the surgery was scheduled as he received his father’s kidney. Unfortunately there were complications; his kidney and bladder were damaged by the procedure, Steven spent the following two months recovering in a hospital. Despite his health being at its worst, his passion towards his work continued.

Infamous Quests Founders Shawn Mills and Steven Alexander

Feeling they still weren’t ready to completely create a new game from scratch the two had begun working on a new project in secret, a remake of the classic adventure game, Space Quest II. In the following years work progressed steadily, but when the project was nearing its end in 2011 Steven’s health had gotten progressively worse. Not knowing if he would survive to see the project’s completion, he shared with his wife all of the Infamous Adventures passwords, notes and design documents hoping the project would continue without him. Luckily, later that very same year they had found a compatible kidney, saving his life. With the team working in full force, they were able to complete their second title, Space Quest II.

Now that Infamous Adventures had two remakes under their belt, the team finally started making plans for their own original title, Quest for Infamy. Inspired by the original vision Shawn and Steven shared, they became now Infamous Quests, and set out to create their own spin on the Quest For Glory series.

However, a project like this would require more time and dedication than any of the previous games, so, inspired by the successful Cognition Kickstarter campaign, the team looked to crowdfunding to make their dream a reality. So Infamous Adventures became Infamous Quests and launched a Kickstarter campaign to fund their upcoming project.

Quest For Infamy: The World is your oyster!

The kickstarter campaign brought in over twice as much as the team originally asked. This allowed Infamous Quests to add more content and create a bigger world for our anti-hero Roehm to explore. Creating a game from scratch, designing all the puzzles, art, world and logic is a massive undertaking, even with the successful Kickstarter, the team was still on a very restrictive budget. Nonetheless, they worked hard for two years in hopes to complete their most important project to date.

This became the team’s first commercial project and on July 10th 2014 it would finally be available for all adventure gaming fans. Received with plenty positive feedback from both the community and editorials, the future looks bright for Quest For Infamy talent.

image
Gonçalo Gonçalves
Social Media Associate
Phoenix Online Studios

#Nostalgia - KingsQuest
It’s no secret the King’s Quest series was Sierra On-Line’s flagship franchise. The series was known for pushing the technical envelope with its whimsical setting, presenting characters who grew with us. However, many not know there are two official ports which are both 8-bit consoles. Let us remember the Master system port of King’s Quest.



The console port shows a darker color palette featuring much more detail, although its original charm seems lost in transition.  The control scheme was also radically changed as well, now instead of a text parser, the game uses a series of menus where players select the actions and objects they wish to perform/use.
While the port was by no means perfect, it’s something of a unique gem for Sierra collectors. Especially when considering Roberta Williams had no hand in either developing or publishing it, choosing instead to license it to Monopoly and Clue creators, The Parker Brothers.

Gonçalo GonçalvesSocial Media AssociatePhoenix Online Studios

#Nostalgia - KingsQuest

It’s no secret the King’s Quest series was Sierra On-Line’s flagship franchise. The series was known for pushing the technical envelope with its whimsical setting, presenting characters who grew with us. However, many not know there are two official ports which are both 8-bit consoles. Let us remember the Master system port of King’s Quest.

The console port shows a darker color palette featuring much more detail, although its original charm seems lost in transition.  The control scheme was also radically changed as well, now instead of a text parser, the game uses a series of menus where players select the actions and objects they wish to perform/use.

While the port was by no means perfect, it’s something of a unique gem for Sierra collectors. Especially when considering Roberta Williams had no hand in either developing or publishing it, choosing instead to license it to Monopoly and Clue creators, The Parker Brothers.

image
Gonçalo Gonçalves
Social Media Associate
Phoenix Online Studios